#ifndef BONE_H
#define BONE_H

#include "d3dUtil.h"
#include "VertexWeight.h"

class Bone
{
public:
	std::string					m_strBoneName;
	int							m_iNumWeights;
	D3DXMATRIX					m_matOffsetMatrix;
	std::vector<VertexWeight>	m_lstWeights;

	Bone():m_strBoneName("")
			,m_iNumWeights(0)
	{
		D3DXMatrixIdentity(&m_matOffsetMatrix);
	};
	~Bone(){};
};

#endif